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  • Learning Rebooted : Education Fit for the Digital Age
    Learning Rebooted : Education Fit for the Digital Age

    Arguing that education systems are failing to keep up with the pace of change in society, The System Rebooted: Education Fit For the Digital Age, sets out a unique proposal for system-wide radical change.Focusing on the transformations needed in order to align education systems with current trends in society, the book stimulates discussion by offering a heightened understanding of what education reform needs to look like, and suggesting a way forward for both individual schools and whole systems. The book makes a clear delineation between learning and education, building a case for how learning, an essential skill, is often not allowed to flourish in many modern education systems.Chapters explore how rapid changes to technology are shaping the way young people share, collaborate and communicate and, arguing that education systems continue to produce young people who are not equipped with the skills that society needs, the book makes a cogent case for how education systems need to reflect these profound changes, as well as highlighting how learning organisations could rationalise their expenditure on technology. This unique and radical book brings topical issues to the forefront of discussion, and is essential reading for school leaders, policy makers, and governors.

    Price: 24.99 £ | Shipping*: 3.99 £
  • Teachers Learning : Professional Development and Education
    Teachers Learning : Professional Development and Education

    A collaborative series with the University of Cambridge Faculty of Education highlighting leading-edge research across Teacher Education, International Education Reform and Language Education. Teachers Learning focuses on continuing teacher's professional development through accounts of recent enquiries.From presenting evidence and arguments about the teacher's role and profession, knowledge and knowledge creation, other organisations in the educational landscape, issues of power, status and development, this book highlights the crucial importance and effectiveness of teachers' learning benefitting pupils and classroom learning.

    Price: 32.75 £ | Shipping*: 0.00 £
  • Digital Games and Language Learning : Theory, Development and Implementation
    Digital Games and Language Learning : Theory, Development and Implementation

    Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning.Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition.It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health.Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

    Price: 29.99 £ | Shipping*: 0.00 £
  • The Anti-Education Era : Creating Smarter Students Through Digital Learning
    The Anti-Education Era : Creating Smarter Students Through Digital Learning

    One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons.Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy.Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges.The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute.Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems.By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world.The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.

    Price: 12.99 £ | Shipping*: 3.99 £
  • Do digital media harm education?

    Digital media can have both positive and negative impacts on education. While digital media can provide access to a wealth of information and resources, it can also be a distraction for students and lead to decreased attention spans. Additionally, the constant use of digital media can contribute to a sedentary lifestyle and have negative effects on physical and mental health. It is important for educators and students to find a balance in using digital media for educational purposes while also being mindful of its potential drawbacks.

  • Can digital learning videos replace textbooks and traditional learning?

    While digital learning videos can be a valuable supplement to traditional learning methods, they may not be able to fully replace textbooks and traditional learning. Textbooks provide a comprehensive and structured approach to learning, while digital videos may lack depth and detail. Additionally, some students may struggle with self-regulation and focus when using digital resources. A combination of both digital learning videos and traditional learning methods may be the most effective approach to cater to different learning styles and preferences.

  • How can one switch to digital learning?

    One can switch to digital learning by first identifying the appropriate digital learning platform or software that suits their needs. This could be a learning management system, online courses, or educational apps. Next, they should ensure they have the necessary technology such as a computer, tablet, or smartphone, as well as a stable internet connection. It's important to familiarize oneself with the digital tools and resources available, and to seek out support and training if needed. Finally, one can start by gradually integrating digital learning into their routine and gradually transitioning away from traditional methods.

  • What does digital education mean in kindergarten?

    Digital education in kindergarten refers to the use of technology and digital tools to enhance learning experiences for young children. This can include interactive educational games, digital storytelling, and age-appropriate educational apps. It also involves teaching children digital literacy skills such as using a computer or tablet, navigating educational websites, and understanding basic internet safety. Digital education in kindergarten aims to introduce children to technology in a developmentally appropriate way, while also promoting critical thinking, creativity, and problem-solving skills.

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  • Learning Identities in a Digital Age : Rethinking creativity, education and technology
    Learning Identities in a Digital Age : Rethinking creativity, education and technology

    Digital media are increasingly interwoven into how we understand society and ourselves today.From lines of code to evolving forms of online conduct, they have become an ever-present layer of our age.The rethinking of education has now become the subject of intense global policy debates and academic research, paralleled by the invention and promotion of new learning identities, which are intended to incite teachers and students to think, feel, and act as social operators in schools and beyond.Learning Identities in a Digital Age provides a critical exploration of how education has been reimagined for the digital future.It argues that education is now the subject of a "cybernetic" mode of thought: a contemporary style of thinking about society and identity that is saturated with metaphors of networks, flexibility, interactivity, and connectedness.This book examines how shifts in thought have translated into fresh ideas about creative learning, interactive tools, curriculum reform, and teacher identity.The text identifies how learning identities have been promoted, and position young people as networked learners, equipped for political, economic and cultural participation in the digital age. Included in the text:- mapping the digital age- reconstructing the future of education-making up digital learning identities-assembling creative learning-thinking with digital tools- protoyping the curriculum of the future-being a teacher in a digital age. This book situates education and technology in an intergenerational and interdisciplinary conversation.It will be of interest to students, researchers and practising education professionals who want to understand the wider sociological and psychological significance of new technologies on education and learner identity.

    Price: 46.99 £ | Shipping*: 0.00 £
  • Digital Teaching and Learning in Higher Education : Culture, Language, Social Issues
    Digital Teaching and Learning in Higher Education : Culture, Language, Social Issues

    Digital collaboration has been established in higher education for many years.But when the Covid-19 pandemic struck, digital learning and virtual mobility became of utmost importance for higher education. In the international project »Digital and International Virtual Academic Cooperation« (DIVA), scholars from Israel, Australia, and Germany focused on intercultural learning and online collaboration.Based on their findings, they show how digital arrangements can be used in higher education, how digital teaching can be theorized, and what potential can be gained for post-pandemic teaching.

    Price: 42.99 £ | Shipping*: 0.00 £
  • Learning Curve : Lessons on Leadership, Education, and Personal Growth
    Learning Curve : Lessons on Leadership, Education, and Personal Growth

    Personal development is not easy. So why do so many leadership and self-help books read like an author's highlight reel?Learning Curve pushes back against conventional literature by discussing the real, behind-the-scenes challenges of a developing school leader. Blending authentic anecdotes with relevant research, Learning Curve transforms complicated life principles into useful pearls of wisdom.Whether you are looking for a few helpful ideas-or are searching for a complete mental makeover-Learning Curve serves as a practical resource for motivated, everyday school leaders.

    Price: 18.99 £ | Shipping*: 3.99 £
  • Big Data in Education : The digital future of learning, policy and practice
    Big Data in Education : The digital future of learning, policy and practice

    Big data has the power to transform education and educational research.Governments, researchers and commercial companies are only beginning to understand the potential that big data offers in informing policy ideas, contributing to the development of new educational tools and innovative ways of conducting research. This cutting-edge overview explores the current state-of-play, looking at big data and the related topic of computer code to examine the implications for education and schooling for today and the near future. Key topics include:· The role of learning analytics and educational data science in schools· A critical appreciation of code, algorithms and infrastructures· The rise of ‘cognitive classrooms’, and the practical application of computational algorithms to learning environments· Important digital research methods issues for researchers This is essential reading for anyone studying or working in today's education environment!

    Price: 38.99 £ | Shipping*: 0.00 £
  • What if some students do not accept digital progress?

    It is important to acknowledge that not all students may be comfortable with or accepting of digital progress. In such cases, educators can provide alternative methods of learning that cater to different learning styles and preferences. It is essential to create a supportive and inclusive learning environment where students feel empowered to voice their concerns and preferences. By offering a variety of learning options and providing support and guidance, educators can help students navigate digital progress at their own pace.

  • Should education at schools be completely digital in the future?

    While digital education offers many benefits such as accessibility and interactive learning tools, it should not completely replace traditional education in schools. A balanced approach that incorporates both digital and traditional methods is important for a well-rounded education. Additionally, not all students have access to the necessary technology for digital learning, and some may struggle with screen fatigue. Therefore, a combination of digital and traditional education methods would be the most effective approach for the future.

  • 'Haptic or digital?'

    The choice between haptic and digital depends on the specific needs and preferences of the user. Haptic interfaces provide a tactile experience that can enhance immersion and engagement, making them ideal for applications like virtual reality or gaming. On the other hand, digital interfaces offer precision and flexibility, making them more suitable for tasks that require detailed input or manipulation, such as graphic design or data analysis. Ultimately, the decision between haptic and digital should be based on the intended use case and desired user experience.

  • Which digital camera?

    When choosing a digital camera, it is important to consider your specific needs and budget. Some popular options include the Canon EOS Rebel T7i for beginners, the Sony Alpha a7 III for advanced photographers, and the GoPro Hero 9 for action shots and vlogging. Researching different models, reading reviews, and comparing features will help you find the best digital camera for your photography needs.

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